/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.properties;

import com.aionengine.gameserver.model.gameobjects.Creature;
import com.aionengine.gameserver.skillengine.effect.AbnormalState;
import com.aionengine.gameserver.skillengine.model.Skill;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;
import java.util.List;


/**
 * @author kecimis
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "TargetStatusProperty")
public class TargetStatusProperty {

    /**
     * @param skill
     * @param properties
     * @return
     */
    public static final boolean set(final Skill skill, Properties properties) {
        if (skill.getEffectedList().size() != 1)
            return false;

        List<String> targetStatus = properties.getTargetStatus();

        Creature effected = skill.getFirstTarget();
        boolean result = false;

        for (String status : targetStatus) {
            if (effected.getEffectController().isAbnormalSet(AbnormalState.valueOf(status)))
                result = true;
        }

        return result;
    }
}
